Strengths: Eidetic memory, ability to be restored from backup should they be damaged. Many robots look completely human. Often have the ability to turn off various functions such as pain or unpleasant sensations. Ability to communicate with other nearby electronic devices wirelessly or through a cable, if no wireless capability is available. Additionally, Robots are exempt from the necessity to "look human" within the city, though many attempt to do so, if only to blend in. Robots originally from Convergence get Journeyman Convergence Lore for free.
Weaknesses: Break easily and can be fragile, with few who can repair them, Although they have Eidetic memory, robots can only safely retain approximately twenty years of data, anything more was usually archived, and the archives have since been lost. It was illegal in Convergence to make combat-ready robots, or for robots to carry weaponry, though many do have self-protection devices.
Lifespan: Until they are broken beyond repair.
Susceptible to D13: No
Part of the Consortium: No
Race Leaders: As robots have, for quite a long time, been considered property, they do not have a leader. Among those few robots who have decided they no longer wish to serve others, the idea of a leader is a hot topic.
Faction Stance on Rogues:
The Robots currently do not have a specific stance as they have no central leadership. Ada however considers any robot who works against the best interests of the city or violates the rules of robotics to be rogue and generally orders such units to be deactivated and sent to be stripped down to their wires to find out what went wrong.
Background: Robots are relatively new and unknown on Earth. Most Earth robots are decidedly primitive, and designed only for a specific function. Earth robots are at about the level of a service animal, such as a seeing-eye dog. They can perform simple tasks, respond to clearly-stated commands, and answer straightforward questions. They use proximity sensors to navigate their environment, but sometimes get stuck in corners and have to be re-set. They are not considered sentient, and are not part of the Consortium.
However, much more advanced robots arrived with Convergence. It is believed that Convergence "was deserted" when it appeared off the coast of Oregon, but this is not exactly true. Some refugees remained hidden within the city, and among those were the service robots of Convergence. These robots have advanced AIs, to the point of appearing, and possibly even being, sentient. Many of them look quite near to human, though often they have been given decorations or augmentations that set them apart from humanity. Some of these robots are even quite ancient, though they rarely retain any memories that go back further than a few decades. Ancient robots, ones old enough to have been built by the Ancient Engineers, the race that constructed Convergence, often have the ability to utilize magic to some degree, by utilizing the magic "fields" and "conduits" of Convergence itself. (Though they often claim it's not magic, simply science that is advanced beyond what is currently available.)
Nonetheless, the robots of Convergence speak of the time before the "Great Blink" as they call the arrival of the city on Earth, only in hushed tones and worried whispers. They speak of a city that was under siege by dark forces, and a populace that had evacuated to escape a terrible, but unknown fate. And then, just as the forces of darkness were about to descend on the city, there was a flash in the sky... And in the next second, they were here, on Earth.
Robots in the city are beholden to Ada, the city's central AI. The relationship between individual robots and Ada is hard to determine. They receive updates from Ada, including new software on occasion, such as the recent addition of Light Magic software. However, direct interface with Ada is difficult, as she is a remote and mysterious entity. At first hidden, Ada's existence is now well known in the city. She has since declared that all "constructs" (her word for robots) which reach a level of sentience comparable to an 18 year old human are considered full citizens of the city.
Most of the robots report having previously performed menial tasks in the city -- pulling rickshaws, cleaning up the streets, painting and maintaining buildings. A few were employed as advertising or entertainment robots, singing or performing on the streets, in clubs, or even as companions and prostitutes in the Silk District. Others performed more complicated services such as the public Medbots. Those who did not work for the city directly tended to have some sort of owner or master who cared for them and performed or paid for their repairs. Many of them gravitate towards these rolls still, though there is an increasing tendency for them to assert their independence. It is extraordinarily rare to find a robot that was made for some combat capacity, as it seems both that the prior citizens of Convergence disliked the idea of their pets turning on them someday, and because they'd be too easy to disable should they have any "power down" function. As such, Convergence robots were originally programmed to abhor violence, and any robots found to be violent were disassembled.
Robots look to Cyborgs with both awe and a bit of fear. Their half-human cousins tend to be strong and troubled, and there's been more than one report of Cyborgs attacking and dismantling robots for parts. For this reason, many robots have undertaken to hide any unique traits that might immediately mark them as mechanical.
Note: Because they are not part of the Consortium, and because they are programmed to be non-violent except in cases of self-defense, Robots are exempted from the Consortium mandate that all non-human creatures attempt to maintain a human "look" in public. Some of them do anyway, both to avoid being cannibalized by Cyborgs, and just to generally fit in.
Laws Of Robotics
All Robots are programmed to abide by these rules in Convergence. They cannot knowingly break them; the act of doing so will cause safety systems to activate that will forcibly deactivate the robot and flag ADA of a critical error. The laws are sequentially considered, meaning any action a robot takes is considered beginning with law one and then law two and so forth. If a violation is detected the robot will try to desist the offending action as soon as possible.
1) In matters regarding the preservation of Convergence city all following rules may be overridden by Ada, the central management AI of Convergence.
2)A robot may not harm another sentient being unless this being is attempting to harm the robot.
3)A robot may only harm a sentient being so long as it is impossible to escape. Once possible, a robot escapes to prevent further harm.
4)A robot's designated master may only be permanently changed at the discretion of Ada after the robot willingly agrees.
5)Exploits to circumvent a robot's designated master will be rectified within forty-eight hours of the exploit being made.
6)A robot must obey its designated master unless this action would lead to direct harm of another or itself.
Tech: (Robots may take up to 18 points of Tech to begin.)
Fun Stuff (0 points): The following items may be taken at no charge.
Cat toy - You've got a laser pen in your finger. It projects a red dot. Or whatever color dot you like.
Beep - You've got a thing that beeps. On command. Beep!
Put it on vibrate - You've got a thing that vibrates. On command.
Fast-type - Your hands have been enhanced to allow you to type at over 200wpm.
Flashlight - You've got a built in flashlight. Lucky you.
Rape Whistle - Bad touch! Bad touch!
Duck Detector - You are always aware of any ducks in the area. Pretty sure that's a bug, and not a feature.
An App For That (1 Point):Each of the following pieces of software/hardware are 1 point apiece:
*Holographic Display -- You can display your data in front of yourself for others to see.
*Speakers -- You have speakers and can play music or voice recordings.
*Camera - You can record both audio and visual data.
*Metal Scanner - You can detect the presence of metal.
*Reference Software -- You can immediately look up anything currently found on wikipedia.
*Security Software -- Protection against having your own tech hacked. This includes an encryption software package to encrypt your communications.
*Sample analysis software -- (Two points) With a sample of something (dirt, blood, sweat, hair, weird goo), you can perform an analysis on the sample to extrapolate additional data. (See further explanation in Cyborg file.)
*Language Software -- You have the been programmed with the language translation software of the Ancient Engineers and translate almost any language after studying or hearing it for only a few minutes.
Protective Solar Coating (1 point):Not only protects your body from rust and waterproofs them, but allows them to recharge via solar energy rather than your body's resources or an electrical cord.
Hollow Leg(1 point): You've got a secret compartment somewhere. It doesn't have to be in your leg. But it does allow you to hide items inside a metal compartment in your body. This compartment just looks like a normal piece of your robotic body under any sort of scan, and will go undetected unless someone already knows of that compartment.
Vacuum(1 point): You have a vacuum attachment. It really sucks.
Artwork (2 points): You are not just well-made, you are a piece of art. You were made with the highest quality materials, and your body, while synthetic is almost impossible to distinguish from human, even on very close scrutiny. You even bleed if wounded lightly. You are likely not just a robot, but a beautiful sculpture, oddly enchanting to those who look upon you.
Heightened Sense (2 points): One of your senses (sight, hearing, taste, touch and smell) can be heightened at will. Must take repeatedly for additional senses.
Non-standard Senses (2 points): You have non-standard senses, including the ability to sense heat patterns from afar, x-ray, infrared, sensing/hearing frequencies beyond human capability (such as radio), and so forth. This also means that you can sense the change in pressure and temperature patterns enough to be able to predict the weather.
UPS and Backup Battery (2 points): Not only are you immune to power surges or EMPs, but you can store electricity and then utilize it to power other electrical objects, even another robot. This unit also includes some diagnostic tools to be able to find broken circuits, identify dirty electrical output, and otherwise diagnose, though not fix, electrical problems.
Internal Cellphone (2 points): You have a cellphone chip with the adapter module which allows you to make cellular calls. Cell calls work in about a 20 mile radius -- so, CV city and the surrounding island. Mainland cellphone towers are still too damaged to receive calls.
Force Pulse (4 points): This is a sonic pulse designed to "knock back" items or people around you. It radiates outwards from your chest and is designed to move items or people in your immediate vicinity backwards forcibly. The heavier or more rooted the object, the less effect it will have. (Force pulse would not knock a building out of your way, for instance.)
Broadcast Chip (2 points): You were likely an entertainment bot or given entertainment bot software. As such, you can broadcast radio programs within a 5 mile radius. Anyone with a standard radio can pick up your transmissions.
Magical Shielding (4 points):You have some shielding against magic that does physical damage. This shielding is not infinite, and will weaken the more damage it takes. It takes a day to renew.
Octobot (4 points): You have prehensile tentacles (or limbs). Why? There's something in the manual about extra limbs for harvesting and utility units but honestly? Somebody probably just wanted to make a Robot with tentacles.
Physical Damage Shielding (4 points): You can take more physical damage than most. This shielding is not infinite, and will weaken the more damage it takes. It takes a day to renew.
Extended Physical Damage Shielding (6 points):Like the above, but you can shield up to three others. If you already have the above, and wish to extend it, it's +2 points rather than 6.
Medbot (6 points):You are designated as a medical unit and carry a basic field medic kit inside you. This includes (but is not exclusive to) bandages, sedatives, painkillers, suture kit, a general anti-venom, antiseptic, and software to assist you in basic medical procedures. You also contain beacons which can be placed on injured people to be able to find them again should you need to leave them behind. In addition, you know basic rituals to divert a portion of Convergence City's magic field towards healing a person's physical wounds.
Science Unit (6 points): You were designated as a science unit, likely an assistant in a laboratory, library or school. You can do advanced calculations rapidly, and have an insatiable urge to discover how the world works. You may even be able to construct your own new tech or inventions. Science units additionally get the "Sample analysis software" and "Reference Software" for free. You have sound knowledge of physics, mathematics, chemistry, forensics, and biology (journeyman level).
Repair Bot (6 points): There is not a machine you can't fix, given the proper tools and materials. And, in truth, you often contain those proper tools within your body. In the past, you likely worked for the city of Convergence, repairing anything from streetlights, to conveyances, to the complex mechanics of the Ancient Engineers. You likely even repaired other robots. You additionally know how to find rare spare items or how to construct replacements for things that are no longer made. You get the "metal scanner" software for free. Repair bots get Master level Repair, Master level Carpentry, journeyman scavenging, and journeyman engineering for free.
Stonebot (6 points): You were designed to be a firefighting unit. You have tech that allows you to convert your synthetic skin to a highly toughened substance resembling stone. This allows you to operate in very high temperatures without damage as well as providing protection similar to physical damage shielding. This form is not infinite, and will weaken the longer you stay in a high temperature environment. It takes a day to renew. With this tech, you will receive additional data on search and rescue techniques, firefighting techniques, and basic structural engineering. Your physical movements will be slowed by half when you take this form. If you have speed enhancement tech, your speed is reduced to normal. Receiving damage while in this form leaves your internal mechanics vulnerable to extensive heat damage. You will feel compelled to leave the scene of a fire if your external protection has been breached, unless there are Human lives in danger. (Suggested by Cloverdunne Resident)
Aquabot (4 points): You were designed to be a fishing and/or kelp harvesting unit. You have tech that allows you to convert your synthetic skin to scales and adjust your form so you are perfectly adapted to water. This allows you to swim freely underwater until you need to recharge. With this tech, you receive additional data on fishing techniques, edible fish and species of kelp that may be harvested for food or herbal remedies. (Fishing and Swimming at Master for free.) Receiving damage while in this form leaves your internal mechanics vulnerable to extensive water damage. You will experience a powerful compulsion to flee if you detect danger. (Suggested by Cloverdunne Resident)
Microbot (4 points): You were adapted to access those hard to reach places. You have tech that allows you to adjust your form to one fourth your normal size, allowing you easy access through pipes and tunnels too small for Human sized bots to access. You may keep this form for up to eight hours. Your physical strength is reduced to one third in this form. If you have strength enhancement tech, your strength is that of a normal Human. Receiving damage in this form reduces the time you may keep your form significantly, and may even cause you to revert to Human size. If you are damaged while using this form in an enclosed environment, you will feel compelled to leave so you do not risk crush injury. (Suggested by Cloverdunne Resident)
Sex Bot (6 points):You were constructed to perform in the sex industry. It's possible you have...attachments that can easily be changed out and sterilized. You may even have swappable genders or genitalia that would otherwise be impossible. You can probably change skin temperature sightly, or vibrate, excrete pleasure-enhancing fluids, or do other things to cause pleasure to your partners. It's likely that you once belonged to a brothel in the Silk District or a private collector. It's also entirely possible that you exude synthetic pheromones designed to cause or heighten desire in others. Some sex bots were programmed to literally be addicted to sex, unable to resist any possibility of sexual gratification. Others may have been used in pornography, or passed among members of gangs, or even kept as pets. You get the Massage skill at "Master" and a single Performing Art at "Master" level as well.
Sex Mods (2 points): Although you were not constructed to perform in the sex industry, somebody modified you to be able to perform sex acts. You don't get all the bonuses of a sex bot, but you do have a single gender and can perform sex acts.
E.L.F. Bot (6 points): Whoever created the E.L.F (Energetic Life Field) Bots apparently had a highly ironic sense of humor as they all bare a striking similarity to standard earthly depiction of an elf, pointy ears and all. E.L.F bots are designed to maintain and improve the plant life, parks, and gardens within Convergence city; in other words they are gardeners. These bots have an encyclopedic knowledge of all things that grow; as such they have the skills Herbalism, and Horticulture at mastery level, and know journeyman level toxicology for the purposes of creating herbal antidotes. Additionally they are able to divert a portion of the magical fields within Convergence to preform magical feats akin to the plant specific aspects of the first level of the occult art of Naturalism including: Talking to mundane plants, "coaxing" mundane plants into growing in specific shapes and speeding up plant growth to a phenomenal speed (as in overnight a seed turns into a full plant). E.L.F bots may purchase additional levels of Naturalism, but only the plant abilities, at a reduced XP cost.
Assistance Bot (4 points): You were designated a "home unit" designed to help a family, assist a person with special needs, or to help out in a small business. Most of these bots were purchased by the wealthy, but have since fallen on hard times. Your skills include: an excellent map of Convergence, the "vacuum" skill from above, the cooking skill at "master", "bartering" and "appraisal" skills at journeyman. You also have a VERY loud security alarm and flashing lights installed, allowing you to signal for help should your owners or their property be in danger.
Diplobot (6 points): You have tech that allows you to function as a Diplomacy Unit, smoothing relations between the various races of Convergence. You have the Language Software and Advanced Emotions Chip Software for free, as well as Master level Etiquette and Master level Race Lore for two Convergence Races of your choice.
Advanced Emotions Chip (6 points): Your emotion software is extraordinarily advanced, so much so that you are actually empathic. It processes the most minute changes in the expressions, voice tone, posture, pheromones, and body temperature to give you a fairly accurate reading on the emotions of others. You can, to some degree, detect if a person is lying, but your accuracy is only around 90%.
Speed Enhancement (4 points):You have tech which allows you to run or move at several times the speed of a normal human.
Strength Enhancement (4 points):You have tech which causes you to be several times stronger than a normal human.
Appearance Holograph (4 points):You can project a realistic holograph over your entire body structure to make yourself look different.
Rocket Boosters (4 points): You can fly for short distances using rocket boosters. Your body produces the fuel.
Repair Nanites (4 points):You have nanites that will repair your body. However, you will likely need to supply them with some raw materials which are placed in a material hatch somewhere on your body.
Matrix Skillbank (6 points):You have been given an extensive array of high-level skill software, such as the ability to fly an airplane without ever having seen one before, or how to defuse a bomb. This skillbank does not extend to combat skills.
TPU (6 points) - You are equipped with a TPU, or Thaumaturgic Processing Unit, allowing you to use one school of magic, which you must choose when purchasing this item. With a TPU your magic requires no components and is mildly quicker to cast than normal, however it has ethics subroutines built in that prohibit it from casting magic to harm others. Note also you cannot cast spells above level one outside of Convergence's magical energy fields. You may only take this once.
Create your own Tech (1 point, 2 points, 4 points or 6 points): You may also request your own enhancement, not listed here, though approved tech will be added to the list for others to take. General software is 1 point, low level tech 2 points, moderate tech 4 points, and major tech 6 points.