There are many dangers to be concerned about in New Convergence, on Juniper planet, and in the skies beyond. Keep these in mind as you go about your daily RP life. You are not guaranteed safety in Convergence, and actions may have consequences beyond what you assume they will have. Something which is a 'minor thing' to you might be a huge thing to someone else.
Lingering Racial Tensions: Even though Juniper is an alien planet, and there's not as much focus on hiding your identity on Juniper than there was in the previous iteration of Convergence (CV2), lingering tensions will exist. The Elohim and the Nephilim may not be at war, and may even have some similar goals, but they've spent lifetimes hating and killing each other. The vampires and the shifters may now have a strong truce, but that doesn't mean every shifter is going to be OK with every vampire dating their sister. And the Underkin and Fae may have become a single race, but that doesn't mean they don't have a lot of old issues they're probably going to have to work out. New races may be less trusted. The racial tensions for this sim (CV3) are designed to be more subtle and personal. But it's not going to be one big happy family.
Faction-to-Individual Conflict: The factions of Convergence are not always nice, and sometimes, the non-faction individuals are not nice. ZetaCorp has to deal with their Roach infestation, and not everyone is always pleased about having to pay Exos League or Iron Guild fees. Certain people may not be very welcome in some places, such as a ZetaCorp member in the Depths. And if you default on an augmentation loan, someone might come to reclaim it...or you. This is just a day-to-day hassle of living in a big, alien city like New Convergence.
Faction-to-Faction Conflict: The factions of Convergence are not generally at war, but they are in competition. Resources are not infinite. Water, food, medicine, energy, weaponry, technology, even magic are limited resources. Factions are constantly trying to grow their spheres of influence whilst protecting what they already have. Sometimes they may do so in ways that are violent.
Internal Faction Conflict: The factions of CV3 are designed to have internal factional conflict. As the various subfactions jockey to have more power within the main faction, they may do a little backstabbing or allying now and then in order to achieve their goals. Exos League Ice Miners may eye certain Driller vessels thinking about how they could widen their profit margin. One tribe of the Thorns may see another as in the way of trying to hunt in their territory, or may wish to steal another tribe's harvest. Someone in Dimetown could try to start pushing drugs in Upmarket. Subfactions are not necessarily friends, even if they are all beholden to the main faction.
Radiation: Radiation on Juniper is...not really like radiation on Earth. We know the reasons for radiation on Earth, and how radiation on Earth generally works. Radiation on Juniper is a different beast. There are several different forms, and the different types of radiation have different effects. It's suspected that some forms of radiation are beholden to a different set of physics, Juniperian physics, or that perhaps they are magic-infused. Most people believe the cause of the various radiation problems is the Great War of Juniper, which took place approximately 300 years prior.
The Azhul: The Azhul are Juniperans who continued to live in highly irradiated cities after the Great War. The radiation in those cities turned them into...well, basically monsters. There is no one type of Azhul, as different cities had different races, and different types of radiation affected them in different ways. Zombie-like Azhul are common, creatures which are half-alive, half-dead, and generally starved. But there are also boil-covered giants, and people who have become hosts for radiation-enhanced insects. The Azhul are the main reason that explorers hesitate to go into most old Juniperan cities.
The Instability Field: The instability field is an area adjacent to the Endless Forest not too far from the city. This is an area controlled by the Traversers, rather than the Depths, and used by them to practice portalcrafting. It was originally chosen because some damage was done to the area so that nothing would grow there. In an agreement with the Depths, the Traversers use special wards to keep this damage from spreading, and in return use the area to practice Portalcrafting. It's a dangerous area because numerous portalcrafting errors have left it...strange. Portals sometimes pop in and out of existance and vomit up random items from other realms -- usually trash, but occasionally something cool. It's a popular area to scavenge old Earth items that someone might want to sell, but a good way to fall into a portal and die or have a piano land on your head.
Forbidden Magics: There are a bunch of forbidden magics out there that are not supposed to be practiced in New Convergence. Dark Magic, for one, is right out, but seems to have a problem of cropping up. Fatecrafting is also forbidden. And then there is the constant threat of Chronomancy. Chronomancers are a longstanding problem for Convergence, altering time, causing things to show up from other times. There's also the League of Interdimensional Chronomancers. Nobody knows what they want, nobody knows where they'll show up, but they are usually, at least, quite polite.
Splicers- Spliced humanoids are a worry in the city. Splicing is an easy way for a human to gain more power, something that is very attractive to someone who is low on the food chain. However, Splicing usually goes bad pretty swiftly. It can cause an erosion of the person on a fairly fundamental level, leaving those who have spliced transformed into an unrecognizable monster.
Zignet Drones: The laws of New Convergence are few, but breaking them too openly can be a problem. If caught by one of the monitoring drones in the city, you might be attacked by zignet drones. What this attacking includes tends to vary depending on the severity of the law violation, but it can include everything from portal magic tossing you outside of the New Convergence dome and not letting you back in...to being subdued and delivered to ZetaCorp for Volse processing to, on the rarest of occasions, death. The drones are usually in disguise as something that fits in with the area, like city birds or parts of a traffic signal.
Space Madness: Space itself is a danger, but obviously one that can usually be avoided simply by not going there. Those who do, however, risk Space Madness. Nobody really knows what causes it, not completely. Maybe it's just long, boring periods of time with low oxygen. But occasionally, people come back with a terrible case of Space Madness. It can usually be treated. Usually.
Roaches: Roaches are non-citizen members of the Reach. They do not have papers from ZetaCorp, and often live on the fringes of society, risking the effects of Radiation. It is believed by ZetaCorp that many Roaches are radicalized, and have anti-corporate leanings. Many citizens believe this is true, and point to occasional bombings and attacks in the Reach. Roaches, on the other hand, tend to say that ZetaCorp undertakes the attacks and simply uses the Roaches as patsys. Who really knows the truth?
Zaiger's Maw: An insane gang that occasionally comes to New Convergence to kidnap people. They sell these people into labor in some of the less...reputable offworld colonies. Zaiger's Maw is named after their ship, the Zaigercrike, which has incredible stealth technology. Usually they leave it somewhere in orbit over Juniper and ferry down to New Convergence to do their dirty deeds. Zaiger's Maw is known to have many cases of Space Madness and sometimes is believed to eat people they can't sell.
The ATL (Anti Technopollution League): The ATL believes that technology creates "technopollution", which eventually leads to the corruption, sickening, and destruction of society. They often point to the Juniperian Great War, which is believed to have incorporated massive amounts of advanced technology, and led to the ruin of their society, as well as to the destruction of Earth Realms, which only tends to happen after a period of intense technological advancement. The ATL also particularly hates all forms of Chimera as well as Robots.
THE OFL (Offworld Freedom League): Often called "the offal" or "awful" as a play on their name, OFL is officially a separatist group. However, some claim that they are actually a terrorist group. The group claims to wish independence for interested colonies, so that they are no longer controlled by Juniper, or subject to any laws of Juniper. Since many of the colonies were established (or taken over by) various New Convergence factions, many of them are subject to the same laws as the factions. For instance, most of Shimmer is under Exos League law, as the main colony there is owned by Blast Venture Co. The OFL uses tactics from diplomacy to outright murder in order to get what they want.
The Wildlife of the Depths and Beyond: The Depths within the dome is usually fairly safe. Well, as safe as walking through some random forest anywhere. You still might get jumped or attacked. But the further one goes out, the more likely one is to encounter hostile wildlife or dangerous plants. It's important to really know what you are doing outside of the dome, or you could end up as a light snack for something with a lot of teeth.
Storytellers and Plots: Beyond the normal dangers, Storytellers will often cook up plots, also known as "storylines". Some of these will be optional, and you can choose to pursue them, or just completely ignore them. Others may affect the whole city, such as things like a plague of locusts or a food shortage. Keep an eye both on notices and on the webpage/forums for information on current plots. And pace yourself! There's no need to participate in more plots than you can really handle. These are not here to punish the players, or create unnecessary strife for your characters, but to have interesting mysteries, combats, and events that can be the undercurrent of great RP stories that you make! On the other hand, we have a limited number of Storytellers, so to some extent, you will also have to make your own things happen, your own events and conflicts and dangers. We will do our best to facilitate this so that you can build a great story where you feel invested and valued, rather than a side-note in someone else's story.