Strengths: The Faemorii have strengths which blend both the strength of the former Fae and Underkin races. They can see in the dark with ease and need only the slightest light source to do so. Additionally, they are not easy to permanently kill, as Faemorii can survive most wounds - grievous ones such as decapitation or piercing of the heart CAN still kill them, though. The Faemorii have some of the strongest magic on Juniper, as the source of their power is not Juniper, or Earth, but the realm of Avalon. Special Faemorii magic known as the Kells casted upon a person or object lasts twice as long as usual, but can only be cast once a day. The Kells is simply an extra bit of lumina specially woven into the spell at the time of casting. Lumina gathering was once done because the Fae race was not whole, and they needed the Lumina to fill that gap. It is no longer necessary to survive, but CAN be done in order to help speed healing. The Faemorii additionally have access to two racial magics, both mirror magic, and sonomancy. Faemorii have the power to glamour themselves to look human (and generally change their looks). The glamour ability can not be used to impersonate others or approximate creatures which are not human or Faemorii.
Weaknesses: Flashing bright light can deter the Faemorii, making it harder for them to see, and harder for them to cast their more efficient magic. (Flashing bright light will increase by two posts an attempt to use the Kells.) The Faemorii are allergic to cold iron, which is in the CV universe iron weaponry that has never been forged with mundane fire (requires ST approval). Wounds with cold iron upon a person affected by the Kells can decrease it somewhat. Wounds upon a Faemorii with cold iron hurt more, and take longer to heal. The Faemorii can touch cold iron, but doing so with their bare skin may cause itching or a rash. Healing almost any wound is possible for the Faemorii, but tends to be a slow process without Lumina gathering or magical healing.
Lifespan: (The Faemorii are believed to be immortal.)
Background: It would be impossible to tell the full history of the Fae. And to recount it completely is to tell a tale of lies, re-told for many generations. For untold aeons, the Fae lived in the Realm of Avalon, a place where magic flows much more freely than Earth. The many races of the Fae were first truly led by Queen Leannan, of the Sidhe, almost universally adored as the patron of the Sidhe race. She organized the kingdom, uniting or at least establishing diplomacy with many who would found the great races of the Fae. Unfortunately, as it goes with many royal lines, only a few generations later, the one who came to power was not so adored. King Ailil would rule Avalon with an iron (some might say cold iron) fist. The races did not revere him so much as fear him, since he didn't just defeat his enemies -- he destroyed them.
Ailil had two children, Mab and Oberon. And though the story goes that Ailil died in glorious battle, it's generally believed that either Mab, or Oberon, or both, decided to kill the king. Upon his death, Avalon all but split into two. Mab and Oberon's mothers were different, and both gave birth on the same day, in the same hour, perhaps at the same minute. Both claimed to be the oldest, and both claimed the throne. The whole of Fae society split in two, becoming the Summer and Winter courts, or more properly...the Seelie and the Unseelie. They fought over Avalon, each trying to secure the resources of the lands. Those resources were many, but of most concern was Lumina, which powered their magic. And that's where Earth came into the picture. Lumina was best created by humans, simply through the power of their imaginations, their hopes, their dreams, their many creations.
However, when Earth became infected with D13, both Mab and Oberon came to an historic accord -- they must close the roads between Earth and Avalon, not because they were worried about being infected, but because they were worried about the Lumina supply turning sour somehow, and harming the Fae. One day, many Fae (and almost all of the Sidhe) left the Earth, stranding behind those who would not or could not come. The Fae had stored enough Lumina to last them many thousands of years, after all, and surely they could find another source before they ran out.
Left behind on Earth were few Sidhe, and only a rare few royals. Highest ranking of them was Crown Prince Saefiraen, Mab's oldest remaining son. Prince Sae did his best to lead his people, now stranded on Earth, from the newly appeared city of Convergence, through the many trials and tribulations which faced them.
Now, one must set aside this history, and consider a parallel history, the history of the Underkin. For many years, the Underkin believed themselves to have grown out of captivity, having been races captured by the Fae and kept in underground prisons all over Earth. Some believed themselves to have been kept as pleasure slaves. Some believed they were beasts of burdened, or tortured for the delight of their captors. The Underkin eventually escaped the Fae, or more appropriately, drove the Fae out of the magical underground caverns. Now free to rule themselves, they Underkin established great cities underground, and from those cities waged war against their former captors, always with the end goal in mind of invading Avalon and taking it as their own. A second reason Mab and Oberon closed the roads between Avalon and Earth was because the Underkin were becoming close to completing this goal, even after the Fae had decimated their numbers through the introduction of something called the "Red Haze" to the tunnels, rendering many Underkin infertile.
However, much of this narrative about the Underkin is only a half-truth. And what they never knew, what had been lost to time, was that the Underkin were not Earth races subjugated by that Fae who had simply absorbed Fae power. The ancestors of the Underkin...were from Avalon. And here, once again, our narrative must make a turn back to the past.
Before even the Sidhe and the many known races of Avalon arose, in the time before time was recorded, Avalon was a barren planet, devoid of sentient life but teeming with magic. That magic called to the Universe, and one ancient race that had lost its homeworld came to take up residence on the Avalon. Eventually, two factions arose within this race, the Olde Ones, and the Fomorii. Closer to demigods in form, these two factions began to war over Avalon, a land which may have been always destined to promote a division, and a war. The two were soon at battle, both of their magic so great that it changed the landscape of Avalon, with the Fomorii creating the Boelg, and the Olde Ones creating the Great Forest. But soon the battle was beginning to tear apart the landscape itself. Avalon itself would be destroyed. And the two factions, which had now become entirely separate races, were wise enough to know that would not benefit either of them, not really.
So, a pact was made between the two. They were both long-reaching, far-seeing races. Both races would seek a truce. They would fall into the Slumber of the Ancients. And their children, their descendants, would take turns ruling Avalon. First, the children of the Olde Ones would rule Avalon. These children became the Fae. And then, when the stars grew dim and the Fae no longer walked the face of Avalon, the children of the Fomorii would arise from their ashes and rule, and so forth, until the end of time. Both races would instruct their children to perform certain rituals however, as a symbol that the pact between the Olde Ones and the Fomorii remained strong. But, if the rituals should end, it should be taken that the pact had been broken, and the other side should then rise and become the final rulers of Avalon. The deal made, both ancient races fell into a magical slumber, their essence powering Avalon as it grew.
It seems that Mab and Oberon, however, had learned of this ancient secret. Both Mab and Oberon were terrified of the day the Fomorii might somehow manage to re-awaken and take Avalon from the Fae. And they had sought, with the creation of the Underkin, to combine the last vestages of what remained of Fomorii magic and genetics with Fae genetics, trying to subvert forever this pact by simply bonding the two. And if they could not combine the two, then they wanted to at least learn the weaknesses of the Fomorii. So many of the Underkin were simply, in the end, Fae who were enemies of Mab or Oberon, who were subjected to the most cruel and insane types of experimentation.
Unfortunately, what nobody could have foreseen, was what happened when the doors to Avalon were closed. Time passed in the Realm of Avalon much more quickly once it no longer had a connection to Earth. Their Lumina stores were depleted over what seemed, to them, to be thousands of years. But to those Fae on Earth, it was only a few years time. Eventually, Lumina reserves became low enough that Mab and Oberon both opened a single road back into Earth, looking to increase their stores. But, during their thousands of years of evolution, the Avalonian Fae had no longer kept their now unnecessary immunity to Earthly disease. They were infected by a special, magical strain of D13, and it quickly wound its way through fae society, making a dangerous race now even more dangerous with the introduction of a deeper level of insanity, and a deeper level of hunger for Lumina.
The war between the Seelie and Unseelie in Avalon became a proxy war for Earth. Whomever would control Earth would control the Lumina, and thus, win the war in Avalon. But, as ever, Earth fought back. The Fae of Earth, now almost a completely different species than the Avalonian Fae, decided they would not participate or help their brethren. They declared Prince Saefiraen their true monarch, crowning him King.
But, in their insanity due to the Fae version of D13, and their lust for Lumina, Oberon and Mab forgot to focus on the rituals which needed to be upkept to keep the Fomorii and the Olde Ones asleep. With the rituals stopped, the oath was broken. And since breach of an oath is on par with (or perhaps even worse than) murder in the eyes of Avalonian law, the Fomorii were completely just in their decision to help the Earthlings wipe out the Fae of Avalon.
And so, together with the Earthen Fae, the many races of Earth, and a few other allies, the Fomorii invaded Avalon after the people of Earth helped boost their power. They destroyed the Seelie and the Unseelie, and soon even Oberon and Mab. But Mab, powerful as she was with magic, and clever as she was with curses, cursed the Earth with her last breath to become a beacon to the Dark, and to be overrun and destroyed by it. And so it was.
However, the Fomorii repaid the assistance of their allies, and especially the assistance of the Fae, by declaring they would open portals and assist the races of Earth in escaping the Dark. But they did have their motivations. Even though the Fomorii now had control of Avalon, they knew that the Fae's presence had damaged that magical land in a way that was likely unrecoverable. They can not be awake, only slumber, until a new land is found. They decided to restore the Fae, as well as the Underkin, to their truer forms, a race that would eventually become known as the Faemorii.
With the emergence of the Dark once more, the Scathach of the Crystarum Novalus realized they would be incapable of transferring their library, the greatest source of Avalonian lore in existence, with them. Distressed, they convened a special council with High King Saefiraen and the Fomorii and it was determined that the vast wealth of knowledge contained within the Crystarum Novalus would be condensed and divided amongst the people when the Fomorii endeavored to return the Fae and Underkin to their origins as a single species. This massive undertaking required an enormous expenditure of magical energy, exhausting the Crystarum Novalus’s myriad of Lumina Wells and causing the giant structure to destabilize. Before the Crystarum Novalus crashed into Earth, the information, now in a bio-digital format, was entrusted to the Fomorii who implanted it into the Fae and Underkin during their transformation period.
At this time as the Fae and Underkin were undergoing their alteration, a series of visions swept through them, and the Fae and Underkin who shared a vision with one another found themselves on the other side of their transformation period as a single subrace with others who’d shared the same vision. Each subrace inherited a segment of the Crystarum Novalus’s records - much akin to an executable data file now shared genetically amongst that subrace - and those records became a component of their subracial identity.
Upon arrival on Juniper, the surviving members of the new Faemorii royal family separated from the city of Convergence and set out to establish themselves around the world. King Saefiraen, ruler of the Faemorii, took a small group of mixed races and now travels the globe searching for a safe place to establish a new Faemorii capital.
The Faemorii are a humanoid race, but each subrace is unique with distinctive characteristics that make them easily distinguished from one another by those who are familiar with their traits.
Tae’Val - Avalon://SUDO EXEC_RE_FLORA_AVALONA_FAUNA: (A dream of flourishing, wild places.) The Tae’Val’s vision was of a verdurous land untouched by the corruption of the Dark or the malaise of war. When the data from the Crystarum Novalus was uploaded into those Fae and Underkin who dreamt of this peaceful land it imparted information regarding the native flora and fauna of Avalon as well as a world that many Faemorii believe to be the origin planet of the species - a mystical realm of unviolated woodlands, vast jungles, crystalline seas and an abundance of raw magical energy in perfect balance with the natural order of life. This tranquility and purity instilled within their code a deep connection with nature. The Tae’Val emerged with a strong desire to recreate this haven on Juniper and now strive to blend magic and nature together to create new species of plants and animals akin to those seen in their wondrous vision. Rather than eschewing technology, they utilize it in order to bend genetics to their will and they are quick to embrace any tech that will permit them pursue their goals without damaging their creations or the native flora and fauna of Juniper. Tae’Val will bond with a particular wild area and consider it their territory. They draw power from it and are quick to cast out any who would seek to taint or accost what they perceive as their protectorate. The Tae’Val tend to be taller than the average human and often paint their faces and bodies with symbols that represent their particular calling - a spirit animal or a plant with which they feel most closely connected either natural or magical in origin. Many possess animalistic features of some type (feathers in their hair, light scaling across the body, claws and fangs, tails) that aligns with the natural habitat to which they feel most closely connected. They eschew weapons that could cause significant injury to their protectorates. (The Tae'val learn Naturalism more easily than most. They start with an extra level of Naturalism, and may instant-cast (one post) first level Naturalism spells. They also can gather Lumina from their territory, and if they are in their territory, they heal much more quickly.)
Mestis - Avalon://SUDO EXEC_RE_MAGICA_TECHNOLOGIA: (A dream of sprawling cities.) The Mestis’ vision was perceived through the eyes of the Shaper, an entity in Faemorii legend that was said to have crafted the greatest of cities from the magical energy of their native world before Avalon. They observed as the Shaper wove raw waves of Lumina into vast metropolises whose inhabitants forged wondrous technology far beyond anything seen on Jupiter or Earth. When the data from the Crystarum Novalus was uploaded into those Fae and Underkin who dreamt of these technological marvels it imparted information regarding completed and in-progress designs of the Fae crafters, the Mugain, and other craftsmen as well as existing data regarding other types of magical engineering and craftsmanship such as those of the Underkin's Duergar. The Mestis believe themselves to be aspects of the Shaper’s will and now strive to expand their knowledge of technology both mundane and mystical in the hopes of recovering some of their patron’s grand designs. The Mestis are obsessive about their pursuits whatever those may be. Passionate architects, fanatical scientists, tinkerers and more, they pour themselves completely into their projects often to the exclusion of everything else. This dedication makes them slow workers, but guarantees that their products tend to be the most innovative, interesting or of the highest quality possible. They have little to no patience for anything that doesn’t actively aid in expanding their understanding of design or creation. Mestis tend to augment themselves with whatever they deem the most useful to their area of expertise and will often band together in troupes or companies with each member bringing a different field of invention to the table. They embrace everything modern and have little patience for the Tae’Val’s slower and less adaptable methods. Their most defining feature is a sigil of the Shaper - different in form for each individual - that appears on their bodies as a glowing scarlet mark. They often display this with pride and it is frequently used to guarantee entrance into more secretive laboratories or factories run by Mestis guilds. (The Mestis start with two extra Artisan/Crafting or Technology skills at Journeyman, and those points do not count towards any total. Most Mestis can't be bothered to spend the time walking around the city, and all of them start with some mode of travel, be it a handcrafted short-distance jet pack, a handmade scooter, or rocket-powered roller skates (though anything larger than a motorcycle should be mentioned for approval first). They also "speak analog", and can sometimes speak aloud to convince non-digital technology to just...temporarily break or not work. This is a common Mestis tactic to sabotage their enemies' creations. However, they do have to speak aloud to do this, and the item should have some moving parts. The Mestis is not always in control of HOW it breaks.)
Oluren - Avalon://SUDO EXEC_RE_DESTRUCTA: (A dream of blood and strife.) The Oluren’s vision was of a vast battlefield upon which three armies waged an endless war that led to countless deaths across the ages. They witnessed as soldiers threw themselves at one another with fanatical desperation and the ground became scorched by fire, strongholds fell beneath the destructive beams of strange weapons and the sky grew dark with the spells of powerful spellweavers. When the data from the Crystarum Novalus was uploaded into those Fae and Underkin who dreamt of this horrific conflict it imparted information regarding the war between the Seelie and Unseelie courts as well as the eons-long struggle between the Fae and Underkin. Ancient battles and military secrets morphed the Oluren into what they became upon waking. The Oluren believe this vision to be the final war waged by the Faemorii against invaders of their home world and claim that it was the outcome of this massacre that led to the sundering of the species and all of the hardships and misfortunes suffered by the Fae and Underkin thereafter. They feel that the vision was given to them as a warning and that they share a responsibility to prevent such a tragedy from occurring once more. As such, they devote themselves to battle in all of its forms that they might be prepared to turn the tide of war and end skirmishes as quickly as possible in order to preserve as much life as they can. They safeguard their knowledge of enchanting weapons and armor and will rarely impart their expertise to others, preferring to keep their secrets to themselves lest their methods be abused by those who would use them for personal gain. They are a militaristic lot and tend to be strongly self-controlled and firm in their beliefs. Honorable and fierce, the Oluren are unfortunately also touched by a bloodthirst that drives them to purge themselves through a method known as the Vye. During this time, an Oluren will give over to their most carnal and violent desires, succumbing to the fever of battle and mayhem in order to expunge the tension that has formed within their souls. The Oluren will often serve as mercenaries for organizations, but will not accept contracts that force them to do anything they consider to be a form of senseless violence. Oluren tend to decorate themselves depending on which ancient race of warriors they most strongly revere. Some will adorn themselves with scaled armor and file their teeth to be more like Draikana fangs while others wear their hair in long, beaded braids and wield enchanted weapons like the Cu. Still others have embraced the armaments and appearance of well-known warrior cultures from Earth and it is not unusual to see an Oluren whose attire is modeled after an African warrior or a Japanese samurai. Whatever their preferences, they all possess two-toned eyes, one dark and one light, of a variety of hues one natural and one supernatural. The Oluren claim that this peculiarity grants them the ability to see into their past mistakes and to perceive their future glory. (When they enter the Vye, no mental or emotional magic can force them to cease their attempts at bloodshed. Additionally, the Oluren can, when not performing the Vye, "channel the elements" onto a weapon. These are instant-cast enchantments for their weapons. Channeled Fire causes the weapon to deal fire damage along with the normal damage. Channeled Ice causes the weapon's damage to "freeze" the area around the wound, making it numb and harder to use. Channeled Earth causes the wounds to be deeper, as if the weapon or ammunition were heavier. Channeled Wind makes the wounds more painful, as if the damage were more sharp or piercing. Element channeling lasts only for a scene.)
Vi’su - Avalon://SCP EXEC_RE_LITERARIA_COMPENDIS: (A dream of stories and secrets.) The Vi’su’s vision was of an endless sea of data akin to the information contained within modern cyberspace. They floated in a void, surrounded by code pertaining to the cultures, religions and habits of a wide array of people from a realm long ago forgotten. Disconnected from their physical selves and separate from external stimuli, the Vi’su were able to process this experience with a sense of wonderment and fascination rather than fear and it instilled within them a deep thirst for knowledge and an appreciation for the differences of others. When the data from the Crystarum Novalus was uploaded into those Fae and Underkin who dreamt of these unique peoples it imparted to them the wisdom of a number of major and minor alien species, their lore and cultures, histories and their method of ultimate extinction. The Vi’su believe this vision to pertain to their native world and feel that they were given this gift as a sign that they must never forget those who have come before them. Sadly, not all of the information they encountered in their vision was complete, and now they are driven by a desperate urge to recreate the Crystarum Novalus and collect the visions of the other races of Faemorii that their understanding of their species and of the species that shaped their own might finally be absolute. They doggedly pursue even the slightest rumor of new information regarding their home world and are devoted to rediscovering its name, location and what ultimately befell it. Many of the Vi’su chose to travel with King Saefriaen and his entourage in the hopes that Juniper might contain artifacts left behind by those of their kind who traveled through portals long ago. Others have chosen to remain in Convergence and to construct a grand library that they hope to eventually fill with all of the knowledge that they have recovered. They tend to devote a lot of time to learning the etiquette of other cultures and those that do not feel keenly drawn to technology will sometimes become diplomats. They embrace all manners of technology and specialize in the creation of massive databases. Many work to help maintain Zignet. Each Vi’su has a personal ZSpace that they consider to be their domain. They host frequent forums within these spaces and invite others to join them in information trade. These ZSpaces are collectively known as Chapters. A gathering of Vi’su is known as a Tome. The Vi’su are a delicate, winged race with fragile bodies prone to injury. As such, they rarely engage in close combat, preferring to hang back and engage with long-range weaponry or spellcasting. Although winged, the Vi’su are sometimes not capable of flight as their wings are too weak to support their body weights. (Vi'su may become capable of flight for half the XP cost. They may also change their size to as small as one foot tall, which allows them to more easily avoid and hide from larger, stronger enemies. (A typical Vi'su nightmare is getting smooshed inside a book.) When they are small, they get a large bonus to avoid larger creatures and weapons as long as they are actively focused on hiding or dodging. Vi'su get an extra Academic skill at journeyman, as well as dodge at journeyman to start.)
Aluum - Avalon://SUDO EXEC_RE_MELANCHOLIA_BOELG: (A nightmare of the Mad Queens.) Not all of the Fae and Underkin were blessed with such uplifting and fortuitous visions. The Aluum’s vision was of the spiraling madness of Queen Mab of the Unseelie Fae and Shadow Serpent Queen Evissa who once ruled over both the Drow and Lamia in ancient times. This vision was split in a tug-of-war perceived through the eyes of the Queens, creating a disjointed and disorienting experience. Both queens sought to gain control of the Boelg, a treacherous bog in the western hemisphere of Avalon where much of the Fomorii’s power twisted the creatures that resided there both plant and animal alike. The Boelg, home of monsters, became the obsession of both Mab and Evissa and the two were in perpetual competition to claim the majority of its territory and dominate the lesser Fae and monsters that dwelled there. Although Mab would eventually emerge victorious, she lost her sanity in the exchange and Evissa declined into obscurity, murdered by her own people for her failure. When the data from the Crystarum Novalus was uploaded into those Fae and Underkin who dreamt of the insanity of the Queens it imparted to them the darkest secrets of both races, forcing them to experience all of the forbidden lore of Avalon's land once kept under lock and key by the royal family. The Aluum emerged deeply divided and split into two camps. All Alum are devoted to the recreation of the Boelg and revere the monsters that once existed there, but the ultimate goals of the two camps are quite different. The Kestis Aluum felt that their vision was a period of atonement and they seek to give new life to the Boelg, hoping to turn Juniper into a second sanctuary for the entities whose lives were so badly altered by the conflicts of the Queens. The Belmor Aluum felt that their vision was a sign that nothing is sacred and that anything may be defiled at will by those with the strength to do so. They yearn to destroy the natural habitat and the native races of Juniper and replace them with an endless Boelg that they might delight in the carnage wrought by the monsters of the nightmare swamp. Aluum tend to be medium or dark-skinned with oft-fantastical coloration and piercing eyes. Both camps are prone to periods of deep depression known as Melancholia. They are gifted empaths and it is said that they can consume the suffering of others, purging it from those with whom they interact and using it to feed their own powers. (Because the Aluum have information from all of the strange creatures of the Boelg, and perhaps even more nightmarish monsters beyond, they are often called upon to converse with, well, monsters. Even if they do not directly know the language of a non-humanoid creature, they are able to sort of converse with it empathically, divining its feelings and replying in a sort of...language of emotion. This is easiest to do whilst touching the creature. For this reason, the Aluum are often called upon when something is attacking the city or the area to speak to or negotiate with it -- though this isn't always successful. Creatures tend to see the Aluum as one of their own, and don't tend to attack the Aluum unless attacked or harassed/insulted by the Aluum. Their low-level empathy is always on, but can only be used whilst touching another.)
Lokaeri - Avalon://SUDO EXEC_RE_PROTECTARA_LAMENTIS: (A nightmare of eyes and shadows.) Some of those who traveled to Juniper and became newly minted Faemorii saw a vision of moving shadows, and eyes appearing in the darkness. These visions are said to represent the Fomorii, who all have access to the Realm of Shadows, where they may move about even as they are in slumber. It also represents the enemies who seek to harm the Faemorii, and search the shadows looking for ways to destroy them in ways that are more subtle than direct battle. Many of those who were formerly of the Fae "Lokii" race saw this vision, as did many of the Underkin "Drow". The data from the Crystarum Novalus uploaded into the Lokaeri gave them huge amounts of recorded observations on enemies of the Fae over the aeons, as well as the records of crimes committed in Avalon such as broken oaths or treason. Although they are not driven to re-create these crimes, they are driven to protect the creations of other Faemorii from unseen threats, as well as to accurately record what the crimes or conspiracies they perceive. All Lokaeri keep a recorded record, much like a journal, known as the Evnarr, where they write down their observations in a magical language that can only be read by the single Lokaeri who writes it, and others they willingly allow to read it. The Lokaeri are driven to learn such arts as poison, or subterfuge, or to become keen spies, as they attempt to root out those who wish to do the Faemorii harm. The Lokaeri choose as their symbol a stylized eye on a purple or black background, and they often send that symbol to their enemies simply to make them paranoid. Nonetheless, the Lokaeri are fiercely loyal to the Faemorii as whole, and are driven to work to protect their brethren from the threats they can not perceive. The Lokaeri often look quite drow-like, with black or dark grey skin, but light colored hair. (The Lokaeri retain the power of the Fae Lokii race, the ability to move in and out of the shadow realm by using shadows as portals. They can only merge into shadows they can see, and can only move from shadow to shadow if the new shadow is within their line of sight. They can see out of these shadows, and those near can sometimes perceive "eyes" in the shadow if they look closely. (Perception roll.) However, the Lokaerii can not hear out of these shadows. They can sometimes even use this to temporarily bypass wards, though over the next ten minutes to an hour the ward will find and reject them. It takes two posts to enter a shadow - with you being fully in the shadow at the end of the second post, and two posts to exit, during which time the Lokaeri are very vulnerable to attack.)
Royalis - Avalon://SUDO EXEC_RE_LORD_MODE_TOTALUS: (A dream of glory and prosperity.) NPC ONLY. We will not approve non-NPC characters in this race for any reason. The few remaining Sidhe and other members of the royal bloodline who did not perish with the loss of Avalon were subject to a vision of a new world, a haven for the Faemorii people safe from the persecutions of other races or the hardships endured on Earth and in realms less suitable for their kind. They perceived a verdant landscape ringed by Faemorii technology with Mestis citadels of vast technolgical wealth and progressive magic, Oluren and Lokaeri flagships protecting Vi'su portals, Tae'Val woodlands and Aluum swamps thriving as far as the eye could see. It was this vision which united the extremely small number of Royalis, eliminating the last of the political strife that had carried over from Avalon's fires of war and guiding the Royalis to doggedly seek this miraculous vista - no matter the cost. Ruled by High King Saefiraen, the Royalis cast their influence far and wide in their quest to recreate their dream of Faemorii prosperity once more. The data from the Crystarum Novalus uploaded into the Royalis all of the wisdom of the Sidhe, the secrets of the other ruling races throughout Avalon's history and the cunning and aspirations of great Underkin leaders of the past. Although few, their rule is absolute. (The Royalis retain a power that is a combination of the Sidhe's Enthrall and the Hypnosis of the Lamia: Majestis. This ability permits the Royalis to blanket a wide range area with their command, forcing those within the proximity of their power to obey orders given regardless of race. Those with whom they make eye contact are unable to disobey even those commands that place them in personal danger. Additionally, thanks to their inheritance from the Crystarum Novalus, they are capable of performing the task EXEC_RE_SUSPEND_COMPLETA. When executed, this command places the effected Faemorii into a state of suspended animation not unlike vampiric torpor. The individual will remain in this suspended state until the Royalis reverses the command. The Royalis subracial ability is bound to rank - the higher the rank of the Royalis, the stronger the ability. Higher ranking Royalis are immune to the effects of lesser Royalis.)