(Special thanks to Pryar Kirax for plants and animals, and to the CV community, especially Clover and Elkee for prior and later submissions.)
Hydrofruit (ST approval required)
Appearance: Spherical in shape and approximately the size of a small orange, hydrofruit ranges in color from a deep forest green when young to light blue at full ripeness. The plant itself stands roughly four feet high when fully grown with rounded, waxy leaves and thin stalks on which the fruit grows. The flower of the hydrofruit bush is palm-sized and star shaped with a golden center and long yellow stamen. The tips of the petals are dark blue.
Properties: This extremely rare plant produces fruit that, when consumed, keeps the body hydrated in lieu of water. Hydrofruit bushes have resisted all attempts at cultivation and will only grow in the deepest regions of the Depths in shady places where little light reaches. They bloom for only two weeks out of the year and competition for harvesting rights is fierce. This fruit, when mature, remains fresh for up to three months and can be used in emergency situations in order to ease the strain of water rationing. Because of its rarity, it is often traded on the black market. It is especially prized by the Bloodviper tribe.
Shatterwood Tree (ST approval required)
Appearance: Shatterwood trees possess a splintery black trunk that is dangerous to the touch and prone to lacerating or piercing bare skin. The tree’s trunk is wide and when mature stands approximately 60-80 feet in height. The branches of the shatterwood tree begin to grow at five feet from the base and are thick and sturdy with a thin array of needle-shaped leaves like a conifer. They grow in groves of approximately 10 to 20 trees per grove. Shatterwood trees cannot be cultivated outside of the Depths, although some tribes have been successful at increasing the range of the tree’s growth within the forest itself. It is possible that the Faemorii may have a means by which to harvest the tree that is more efficient than current methods.
Properties: No one is quite sure how this tree, once a native of Avalon, came to be on Juniper. Some say it might have been a glitch in the portals that once resided on Juniper’s surface. Whatever the case, this extremely rare tree is valued for a single property: when broken, the wood of the splinterwood tree reproduces, creating a steady supply of additional wood for use. A single branch, when broken, may produce up to five additional sections of wood. The trunk, when harvested, doubles its yield. The wood itself when the shattering process is complete is highly durable and excellent for a range of uses from construction to weaponry.
Appearance: Once upon a time, these trees were a common sight near many versions of Earth Convergence’s forests. How they came to be on Juniper is a mystery. The Drap Tree usually grows to approximately 115 feet. The tree has a thick, silver gray bark and broad leaves bearing three distinct blades. The leaves turn a deep crimson in mid to late September, and fall in early November.
Properties: The sap of the Drap Tree (which is known simply a Drap to avoid having to call it Drap Sap) is thick, very sticky and extremely sweet, making it a useful sugar substitute. Drap is easily extracted by breaking the smaller branches of the trees and catching the sap in a bowl or bucket, a process which yields a sweeter fluid than tapping the trunk itself with a spile. Drap hardens when left untreated, with the hardened sap usually being broken into pieces and pounded into Drap sugar. It is difficult to create a syrup from Drap sugar as it tends to re-harden when cooled, but adding a strong alcohol will usually keep the substance runny.
Appearance: The Fooge Tree is a shrub easily identified by its pale brown bark and the rounded leaves, each of which has a double serrated margin. In early spring, before the first leaves appear, the tree will grow grey-white catkins, often called "spidersilk" for their colour and texture. The catkins flower into pale pink blossoms, with Fooge Nuts appearing on the tree in early June and ripening before the end of August.
Properties: The Fooge Nut consists of an oblong, hard outer shell which is a deep brown in color. When split, the inside of the shell reveals a papery lining which has a distinctive, earthy, bitter flavor not unlike coffee. The nut kernel is paler and rounder than the shell, and has a sweet, cloying taste similar to chocolate. Fooge Nuts are often used to create imitation coffee and chocolate, since the "real" versions of both cannot be cultivated on Juniper without great effort and are extremely rare.
Appearance: Inky black in color, Scholar's Cap Toasdstool grows approximately 2cm high and 8cm wide, with a bell shaped head that curves gently outward at the rim, making it resemble a black hat. It grows in well lit wooded areas, particularly near Drap trees.
Properties: Not suitable for consumption, Scholar's Cap can be liquefied to create black ink or a deep indigo blue dye. It is wise to wear gloves when picking this plant, as its residue discolors skin on contact, usually leaving the person who has touched it stained for several days, despite repeated washes.
Appearance: The petals of Starry’s Tears flowers possess a cosmic coloration that resembles the night sky. For that reason, this flower, once known as the Starbloom, was renamed Starry’s Tears by the original founders of Convergence on Juniper in honor of their missing guide. The flowers themselves give off a mildly sweet, comforting aroma that some claim is reminiscent to the peace of pure silence in space. They grow in clusters and are common enough to keep their price down which makes them a perfect flower for celebrations.
Properties: The entire plant is edible which makes it unique and highly sought-after as both a delicacy and a reagent for a variety of spells and potions. The root of the flower has a mild, nutty taste. The leaves can be brewed into a relaxing tea or, if used in certain spells or potions, acts to preserve the longevity of the concoction, making it last a bit longer than usual. The flowers are sweet and taste akin to ripe dark cherries which makes them a common topping for desserts or summer salads.
Appearance: Found throughout the forests of Juniper, Hunter’s Root is a short, wide plant with flat, long leaves resembling those of a fern. The leaves themselves grow to be several feet in length causing the plant to blanket sections of the forest floor making it easy to spot for those who are familiar with its appearance. The root of the plant grows six inches into the ground and bears a similar size and shape to a potato. The root itself is light yellow.
Properties: Hunter’s Root can be eaten like any other root vegetable and is harmless to humans and most humanoids; however, when fed to an animal, the root induces a paralyzing effect that gradually serves to render the beast immobile. It is therefore prized by hunters who will grind or mince it into bait in order to capture especially dangerous or elusive prey. This root is highly prized by the Rockfang tribe.
Appearance: The Kiskis Berry bush grows four feet tall and can be seen in areas with significant amounts of sunlight, making it a common sight at the edges of the forest or in sunny glens. The bush has short, stubby leaves and long branches that, when the fruit is ripe, hang almost to the ground. The flowers of the Kiskis Berry bush are small and range from light purple to dark red depending on the time of year. This bush flowers all year long. The berries themselves are dark purple and approximately the size of a golf ball. They are filled with a sweet juice that is often sold at festivals or special events. The fruit itself has a thin skin like a grape, but the flavor is something of a cross between a strawberry and blackberry.
Properties: The Kiskis Berry possesses no known medicinal or magical properties, but its ease of harvest and commonness make it a frequent component in a variety of dishes.
Appearance: Like all breeds of thistle, the Avor Thistle has a long stem and narrow, pointed leaves that curve downwards away from the base of the flower. The flower itself possess thin orange petals that curve inwards towards the heart of the bloom. The entire plant is covered in prickly thorns that come off easily in clothing or skin making it difficult to harvest by those who do not know what they are doing. It commonly grows at the bases of trees or beneath the bushes of larger plants unlike many other types of thistle.
Properties: Avor Thistle is highly toxic when eaten raw; however, once cooked or steeped, the plant is extremely nutritious, if slightly bitter. Tea made from Avor Thistle has a revitalizing quality to it that can give an individual a burst of pep not unlike caffeine from Earth. It is therefore commonly sold as a stimulant drink in the city and often cut with fooge extract or drap in order to make its bitter taste more tolerable.
Appearance: This hardy tree resembles an oak with thick, dark bark and deep green leaves. The Vi Tree is the most common tree in the Depths and makes up the majority of the forest’s tree population. Its wood is good for construction and when properly harvested is resistant to pests, making it easy to store for long periods of time. The Vi Tree grows to be several hundred feet high at maturity with enormous branches in which a number of tribes have built a myriad of structures.
Properties: None. It’s just a tree, man.
Appearance: Howlberry bushes grow in high places and prefer to bloom on cliff faces or in the crevices of tall rocks making them a challenge to harvest. The plants themselves are small with leaf clusters that fan out in circular shapes around their stalks. Howlberry flowers bloom in spring and are a deep orange in color, but some variants of yellow and light red can also be found from time to time. The berries themselves are more meaty than sweet and can serve as a good substitute for nuts or animal meat in lean times. The fruit is orange with small seeds at the center.
Properties: Howlberries earned their name due to the unusual effect they bestow upon individuals who eat them while fresh. When consumed within the first week of harvest, Howlberries amplify the consumer’s voice, allowing them to project far enough to be heard clearly from a distance. As such, this fruit is frequently used to aid in communication or slipped into a person’s food as a practical joke. Many singers and artists have used Howlberries to amplify their performances without the aid of electronic equipment.
Appearance: The most common flower on Juniper’s surface, the Ibica flower is often seen in the city because of its beautiful coloration. These flowers resemble irises in their shape, but they grow in every color of the rainbow, creating vast fields of gorgeous blooms. Many of Juniper’s more popular parks are filled with displays of Ibica flowers. The flowers themselves give off a mild, citrusy scent that can only be detected when extremely close to the blooms. They are often given as birthday gifts, at celebrations or as a way of saying thank you.
Properties: Ibica flowers are not edible, but they aren’t toxic, either which is fortunate because so many children have a bad habit of eating them.
Common Name: Avar(Requires ST approval outside of the Swiftpaw)
Scientific Name: Equus avar
Lifespan 15-25 years wild, up to 45 years in captivity
Weight: approximately 771-998 kg
Height: 86 inches (7 feet)
Physical Description: The Avar come in a rainbow’s array of colors with the rarest being silver. Common colors include blood red, azure blue, emerald green and yellow gold. Due to this coloration, the Avar were almost hunted into extinction before they were cultivated by the Swiftpaw tribe. It is believed that the Avar are not native to Juniper, but came through a portal at some point and were stranded when that portal closed. They are similar in size to an Earth Clydesdale horse, but their shape is more closely related to that of an Andalusian. Their manes are long and frequently braided with colors that compliment the coloration of their coat.
Habitat: The Depths
Classification: Herbivore - grazer
These are the prized beasts of the Swiftpaw tribe and are rarely ever seen in the wild. They range in herds counting between 15 and 25 and like most herds are mastered by a lead mare. A single stallion will breed an entire herd and the stallions are extremely territorial, making them highly dangerous. As such, most stallions are kept in isolation from the herd and from other stallions to prevent injuries. The Avar are capable of traversing the tangled thickets and pathways of the Depths with ease owing to their extreme agility and can move at a top speed of 40 mph within the woodlands, an unmatched pace.
Avar are primarily docile creatures, but they resist taming by those with whom they are unfamiliar.
Common Name: Obsidian Bear
Scientific Name: Ursus Juniperus
Lifespan 20-30 years
Weight: approximately 250-550 kg
Height standing - rear legs: 108 inches (9 feet)
Physical Description: The Obsidian Bear, true to its name, has a shaggy dark black coat that it maintains year-round without shedding. This beast hibernates for 2 months out of the year, necessitating a significant intake of calories during the remaining 10 months.
Classification: Predator - hostile
These animals rarely come anywhere near civilization, but if their natural habitat is threatened, they will hunt outside of their territories for up to 10 miles in any given direction in search of food and water. Their pelt fetches a high price and weapons made from Obsidian bear claws and fangs are sturdier than other bone weaponry. Being able to claim to have killed an Obsidian bear is a rare boasting right amongst hunters and something that tends to be taken with a grain of salt unless the carcass is provided as evidence. Since water is scarce in Juniper, these beasts are highly reclusive. They are an incredibly aggressive species and will attack and kill other animals that encroach upon their territory, including humans and humanoids. They live in family units of 4-5 adults each, a rarity for bears that tend to be solitary predators on Earth. Due to this pack mentality, they are an exceptionally dangerous predator to be avoided at all costs.
Common Name: Jade Wolf
Scientific Name: Lupus viridi
Lifespan 8-10 years
Weight: approximately 79-106 kg
Height at shoulder: 40-56 inches (4.6 feet)
Physical Description: The Jade wolf is named so not for the color of its coat, which is a mottled gray or brown, but for the remarkable jade coloration of its eyes. The eyes themselves emit a strong glow in the darkness and a mild glow in daylight - this odd trait is thought to be the result of prolonged exposure to radiation. They have a haunting howl that tends to silence the forest when it echoes on each full moon.
Classification: Predator - hostile
These reclusive animals are native to the Boughen Cliffs and its surrounding forest regions. They live in packs of 20-30 adult and young adult wolves with an alpha male and alpha female. These mysterious animals rarely come near people, but when an unsuspecting traveler encroaches upon their territory, they are swift to act. The pelt of the Jade wolf is given as a ceremonial garment during the rite of passage for young Rockfang warriors and hunters alike when they come of age. It is against tribal law to hunt the Jade wolf at any other time and the Rockfang protect Jade wolf territory like their own.
Common Name: Blood Viper (ST Approval required for any outside of the Bloodviper tribe)
Scientific Name: Viperidae sanguis
Lifespan 18-20 years wild, 25-30 years in captivity
Weight: approximately 5 kg
Length: 45 inches (3.75 feet)
Physical Description: Blood Vipers are blood red snakes with thin black bands that run the length of the body. The tail contains a rattle to warn predators, but the Blood Viper has been known not to sound its warning until an individual is too close for it to be useful. As such, the sound of the rattle has become synonymous with a painful death. The venom of the Blood Viper is fatal, but slow-acting, requiring upwards of 12 hours to kill its victim. It works by coagulating the blood until it becomes nearly solid. Most people traveling through the Depths near Bloodviper territory seek out a physician capable of providing a single dose of anti-venom, just in case.
Classification: Predator - hostile
Blood Vipers are a private animal and typically do not travel far outside of their dens. They reside in caves or similar dark places primarily within the Vile. The snakes tend to be found in groups of 20-30 at a time, making escaping an encounter with them difficult once one has stumbled across their nest. Their rattles have been used in Bloodviper rituals for centuries and the Bloodviper tribe also ties these rattles to their weapons, shaking them before a raid as an intimidation tactic. Most people consider seeing a Blood Viper to be a sign of bad luck.
Common Name: Ghost Leopard
Scientific Name: Panthera exspiravit
Length: 76.8 inches (6.4 feet)
Physical Description: Ghost panthers are exactly what they sound like - ghosts. They are shimmering white or silver with speckled coats similar to those of snow leopards. They are capable of manifesting a physical form for a duration of time, permitting them to interact with the world around them in a tangible manner before dissipating. Their eyes are gold and emit a faint light at all times. An aura of solemnity surrounds them wherever they reside.
These animals manifest within the Depths for reasons unknown, making their study difficult at best. Little is understood about ghost panthers, but they seem to congregate in areas where tragic events have transpired such as the destruction of a village or city. They are often seen in or near the wreckage of old Junperian civilization strongholds or in graveyards near the graves of the recently deceased. Ghost leopards are commonly seen in Everdark, primarily near the great temple of Grace or where Mourn crystals are most numerous.
Common Name: Drake Eagle
Scientific Name: draconem chrysaetos
Life Span: 20-35 years
Weight: 11.3 kg
Length: 54 inches (4.5 feet)
Physical Description: These unusual creatures possess a blend of draconic and avian features that marks them as nonnative to Juniper due to its rapidly changing climate. They possess the shape of an eagle, but the head of a serpent and their bodies are covered in soft black or dark gray scales. Their wings are feathered like an eagle’s, black or dark gray like their body scales, but with blood red tips. Their eyes are bright orange or red.
Habitat: The Depths
Classification: Carnivore, but generally does not attack unless immediately threatened
Once upon a time, Drake Eagles could be spotted in flocks on the Boughen Cliffs or in the deeper regions of the Depths. Shortly after the arrival of citizens from Earth, nearly the entire population disappeared overnight. A witness in the Rockfang tribe described the event as such: ‘A great shadow descended from the sky and swept over the nests. To gaze upon it cast me into a deep despair. It was gone in an instant and so, too, the nests and all of the Drake Eagles residing there.’ Only a handful of Drake Eagles remain and the various Thorns tribes have taken it upon themselves to try and breed them lest the species go extinct.
Common Name: Echo Bat ((Requires ST approval in large swarms))
Scientific Name: Myotis ichonoctis
Life Span: 10-20 years wild, up to 30 in captivity
Weight: approximately 0.5 - 0.7 ounces
Length: 1.5 - 2.5 inches
Physical Description: They are a light grey in color on the underside and dark coal to almost black across the rest of their fur. They have a longer snout and have very elongated thumb claws. The ears of this bat can move independently of one another and very large and are covered in fur.
Habitat: Woods, Gardens and Fruit tree orchards
Classification: Herbivore - Fruit Eater These nocturnal fruit eaters are elusive and shy. They leave their nests only at the last hour of dusk and return to them well before the sun has made its first yawn of the day. The call of a single Echo bat can be heard up to 5 miles away. It is the only bat on the island that can use both higher frequencies as well as a lower sound frequency to locate. This bat gets its name from the way the cloud communicates to one another. Like wolves when one bat calls the others will answer. As the call is taken up by bats further and further away it diminishes making it sound like a echo. These calls can be used for warning, for location and to call the cloud to home. Beware if you startle one of these bats, your ears will never forgive you.
Physical description: One of several large species of deer, Similar to both the Elk and the Moose in morphology. The Muk Muk is easy to recognize by their humped shoulders, a long slender muzzle, and grey-brown coloring. Muk Muk’s are sexually dimorphic with the males having a thick neck mane in fall and winter and large racks of antlers and the females being a duller red brown in color with a slightly more moose like face and small antlers of their own. The Young of the Mukmuk are spotted as in most deer species.
Habitat: The Depths
Muk Muk are one of the most aggressive deer known on the planet. They live in small herds that consist of a single Buck and several Doe’s along with their yearlings and fawns. Herds are usually between 10 to 20 with the number fluctuating as the yearlings come of age and are chased from the herd.
Muk Muk are constant foragers as their daily food intake is around 50 pounds per adult. This is less in winter and can be more during times when females are nursing. Because of this fact the herds mark territory and defend it with a ferocious violence. 1000 pounds of food a day is a lot to keep safe. It is because of this aggression that it is believed females developed antlers, one too many a Doe has had to defend their young during the rut.
However violent or not, dangerous or not Muk Muk meat is very edible and profitable even if more than one hunter has been known to talk about “My Friend Clem” who met the wrong side of a Muk Muk’s antler. Muk Muk’s account for many of the yearly hunter death.
Common Name: Piranha Squirrel
Scientific Name: Sciurus acridente
Life Span: 1-3 years , with rare members reaching up to 6 years.
Weight: 14 and 21 oz
Length: 9.1 to 11.8 in the tail from 7.5 to 9.8 in
Physical Description: Similar in size and shape to your typical grey squirrel, but jet black in color. They have elongated fingers with sharper claws and instead of teeth that would suit the life of an herbivore their teeth resemble that of a shark.
Habitat: The Depths
Classification: Carnivore - hostile
A dark creature shaped in a cute and innocent package, this adaptation makes hunting for the squirrel much less difficult. Like their Omnivore cousins they can be considered prey by many of the predatory species in the haunted woods. That is until you get a better look at these hidden dangers.
The squirrels live in family units that can be anywhere from 4 to 15 members with the eldest female the leader of the scurry. Skivrodenti are unusual in that they most always hunt prey larger than themselves and the larger the family the larger the prey.
Not particularly skilled hunters, they are dangerous ones as they use techniques outside the normal methods. Be they solitary hunters or hunting together they use a series of hypnotic sounds( words to those that can understand their language), expressions and tail flicks to charm their prey into coming closer or standing still enough to be caught. Once charmed the prey is usually unaware of the rest of the scurry as they come up and like the fish they are named for swarm and kill their victim.
Their pelts are sought after and their meat is considerably better than grey squirrel, or so I have been told. However I am not sure the gains justify the risk, many a trapper has gone missing leaving behind nothing more than a shoe.
Common Name: Glowrat Sylvani Name: None
Scientific Name: Abyssus Fulgentis
Life Span: 2 to 6 years in the wild. 10-15 years in captivity
Rarity: Common in native habitat, Exotic elsewhere
Weight: Approximately 6 to 9 ounces
Length: 2.5 - 4.5 inches
Physical Description: These mammals are not actually rats; in fact they are only distantly related to genus Rattusand look more like a Jerboa (Allactaga Tetradactyla). While their fur is a smokey gray color they are best known for the shades of blue and green they glow in their native habitat.
Habitat: Beneath the soil of the Depths
Glowrats have a symbiotic relationship they share with a special bacteria. This bacteria, which is hosted in their digestive tract to the near total exclusion of others, has the ability to use the energy from the radioactive substances the Glowrat eats in a process akin to photosynthesis.
The bacteria gets a stable food source and safe place to live and in exchange the glowrat's body digests the dead bacteria from the colony. The phosphorescent substances in their fur reacting with the trace amounts of the radioactive material in their each hair gives them their characteristic glow.
They are a highly social creature that lives in a matriarchal colony structure in the wild. They often go days at a time between feeding and are known for having an uncanny ability to seek out radioactive substances in the wild: Those kept as pets strangely loose this capacity ((XP expenditure required to have this on a PC pet)).
They are naturally radioactive creatures, lethally so for most would be predators.
Common Name: Hikawolf
Life Span: 20 years
Physical Description: Hikawolves climb cliffs in the Rockfang territory of the depths. They look canine in body and head, but have goat eyes, horns, and legs.
Habitat: The Depths
Classification: Omnivore, usually not hostile unless protecting their owner
These goat-like dogs or wolves are a favorite among the Rockfang. They are often trained to go for help if someone falls from a cliff, or to retrieve small prey. Many of them sleep in the caves with the Rockfang and make their strange bleating sound when they hear intruders.
Common Name: Shmeep
Life Span: 20 years
Physical Description: Shmeep are like sheep. Except smaller, fluffier, and cuter.
Habitat: The Depths
Shmeep seem to have descended from normal sheep who were bred to be smaller, but produce more wool. Shmeep wool is very light and fluffy, and creates textiles that are light, but retain warmth well. Shmeep farms are a favorite of the Swiftpaw, because Shmeep are good-natured creatures, and have evolved to need less water due to their smaller size. Shmeep Launching is a common pastime among youngsters in the Depths -- as Shmeep suffer very little falling damage due to all their padding.
Common Name: Mossgrit
Scientific Name: Lepus bryophytae
Lifespan: 4 to 5 years
Weight: 8 to 12 lbs/3.7 - 5.4 kg
Length: 2.5 - 3.0 Feet/76 - 91 cm
Physical Description: Mossgrits are large Leporids that resemble the Earth’s creature known as a Jackrabbit. The are long legged, long eared jumpers with amazingly soft coats of mottled colors almost like a calico cats( Providing you can see the fur) in shades of grey, black, brown and red. They are not sexually dimorphic and have no adolescent or youthful appearance differences other than size and amount of moss coat.
Habitat: Undergrowth areas across Juniper, in both forest and grassland habitats.
The Mossgrit is a common enough animal in the depths and beyond and can be seen (or not seen) spending the days hiding in shade and becoming active only at dawn and dusk, with the exception of those who resided in and around Everdark. They are den/nest builders as building borrows or warrens in the porous ground of the planet can make them prone to flash flooding. They have a long breeding season and very short gestation times. Making them a very sustainable source of meat in the depths.
If they are so common and they are so plentiful why is it you have never see one? That is easy, Mossgrits are covered in moss. Lepus bryophytae can learn and teach their learnings on to the next generation. This unique ability coupled with their genetic makeup give the Mossgrit some very beneficial defenses against predation. They have amazing hearing and can not only hear sound but can detect changes in air movement and temperature through their ears. The can standing jump two times their height and running jump three times their length. The are quick and agile and have endurance almost equal to a horse.
While these are all good at escaping predators that have already spotted you, the Mossgrit prefers to not be spotted at all. When their young are born the parents begin the process of making a milk moss slurry. With the male leaving the den to go and bring back bunches of moss pieces while the female chews the moss into a paste that is than mixed with her own milk. This mixture is than brushed continually onto the fur of the young until the moss begins to grow.
It is this fabulous behavior that has made the Mossgrit survive in an environment that has a predator around every corner. However it makes the fur all but useless but to the most skilled and patient of furriers and leatherworkers. It is very difficult and time consuming (can take up to a month or more) to separate fur from it’s moss symbiote depending on the age of the animal caught, but if they can manage it what is left behind is an unique, angora soft fur pelt in striking patterns.
Common Name: Platipine
Scientific Name: Sus osarmis
Lifespan: 6-10 years
Weight: 75–100 kg (165–220 lb)
Length: 150- 165 cm (59 - 65 in)
Physical Description: The Platipine are roughly the size of a wild boar, but that is where their resemblance ends. They are stocky of build with a rodent- like face and have a leather like coat covered in fine hairs in shades of grey to black. They have six limbs, four of which are responsible for their slow locomotion, their hind legs shorter than their forelegs, and two thinner digger arms with large shovel like claws. Their backs are covered in bone plates from shoulder to bottom, with the males having an additional plate covering their head and a long tail of sticky barb needles that glisten.
Habitat: Deep woods
The Platipine is generally a docile creature shuffling about the deeper woods of the depths and Endless Forest in small family groups. One to two males( Always brothers), several females and the alpha female/females young. They are slow moving, and lumbering moving no faster than 1 mph at most with 5 mph if they decided to run or during the rutting season. During this time it is not unusual to see and hear the males fighting, the hallow echo of bone to bone as forehead plates collide is the sound that marks the end of summer and the beginning of the harvest season.
They are strictly fungivores, and use both their thin strong snouts and digger claws to forage for the different fungus growing on the planet. They are destructive in their foraging and have been integral in changing the landscape of the planet with their passing. Cleaning up dying areas and creating new spaces for vegetative growth and expansion.
Family groups stake out territories which the males will defend with their spine covered tails( which do inject a mild toxin into who ever they hit) and their armor covered heads. If these fail, like an armadillo the family group collapses in on themselves closing up their bones plates and tucking in tight until their threat has gotten board and leaves them alone.
Several family groups have been domesticated by the swiftpaw herders, and they take them from farm to farm during planting season to help till the soil on the larger farmsteads. There meat is sweet tasting with a sour tang and is used in several Depths delicacies and feasting holidays as only the most skilled of hunters have developed techniques to get past the defensves safely.
Physical Description: The Honerfly looks like a child's creative dream gone wrong. They are about the size of a human hand from fingertip to wrist, with large swallowtail like shaped butterfly wings , that are as iridescent as a dragonfly and as sheer as a honey bee. Their body is that of a hornet or a wasp, with two long glistening stingers(Females only) at the base of their abdomen. Their head is that of a moth with two sets of eyes, your typical compound insect eyes and the smaller no visual sensorial eyes. They are sexually dimorphic with females being about 2 times larger than the males and having longer fan like antennae where the males have the slim bent tipped version normally seen on their earthly counterparts. .
Habitat: Along Forest Edges around clearings/open spaces where flowering plants can grow.
These eusocial pollinators exist in hives or nests built of wood pulp and silk which can be seen hanging from high up in the treetops mostly in the Endless forest. Like stalactites these large constructs can creep year after year towards the forest floor.
Not much is known about the lifestyle of the Hornerfly though it is believed they like all Hive insects have a structured caste system. With a Queen, warriors, workers and several drones. Unlike with the Honeybee’s we know from earth the productive workers are male in gender and extremely shy. They will leave a clearing if it is disturbed and fly away if swatted or shooed. The Females are the larger and more agressive of the Hive. They are the soldiers, scouts and builders. Responsible for, building and maintaining the hive structure, Keeping the workers safe and defending Queen and hive from intruders.
The nests are strong and almost impossible to break into without specially designed tools. However there is a time in early spring called “the bleeding”. This is when the eggs in the hive hatch and start to feast on the stored honey. During this time the honey is released and bleeds through the porous surface of the hives making the structures appear to be crying or bleeding. This honey can be collected as it drips off the hives by souls brave enough to attempt it. Stinger wounds are said to be very painful and fester until treated.
Their discovery was purely accidental. There is a story told among the swiftpaw of a lazy Farstrider named Horner who had fallen asleep in a clearing at the edge of the woods. When he awoke he heard the soft movements of quickly working wings. When he rose and disturbed the working insects he was attacked by the guarding females. His shouts could be heard for farms around as he was chased and stung until he tumbled into a haystack.
Common Name: Tavicat/Lockjaws/Snakerats
Scientific Name: Herpestes comedentianguis
Lifespan: 4 to 5 years
Weight:1.8 to 5.2 kg (4.0 to 11.5 lb
Length: 53 to 71 cm (21 to 28 in) excluding tail
Tail Length: 40 to 47 cm (16 to 19 in)
Physical Description: Small feliform carnivorans part weasel shaped with long thin twistable bodies, and part cat shaped with long legs and long puffed tails. Their coats come in an host of shades of brindled brown, with large side placed eyes with contracting pupils for day and night vision, tufted ears that can pivot on a 45 degree angle, with a large surface area to pick up sounds at distances. Their paws are heavily padded for an almost completely silent step, and retractable hook like claws. They have large jaws of serrated teeth set on a triangular snout and have a bite pound pressure twice their body weight. Once these jaws bite down the hinges lock.
Habitat: Throughout the Endless forest and in and around all Thorns lands.
The Tavicat lives in family tribes of four to six members usually in a system of nests high up in the trees, but have also been seen in abandoned dens or burrows on the ground. They are active both day and night, though their activity patterns change with the seasons. Being more active at night in the hotter months of Juniper’s summer and being out and about in the day when the cold of winter sets in.
Tavicats are specialized yet extremely creative hunters. Their specialized adaptations make it so they are comfortable stalking on either land or in the branches of trees. A focused predator, due to their ability to shake off toxins, they feed on some of the planets least likely prey species, things most other predators leave alone. Putting the Tavicat in its own niche without much competition.
It is not unusual for a Farstrider to bring along a Tavicat when in the depths of the endless forest as an early warning sign for danger, and some quick skilled protection from the things that go Bite in the night.
Common Name:Juniperian Pore Worm
Scientific Name: Teramvermis anguis
Lifespan: 4 to 6 months.
Weight: 15- 25 ounces
Length: 36 - 48 inches
Physical Description: Pore worms are not true worms, nor are they snakes they resemble more a caterpillar in their appearance but all other similarities end there. They are long thin creatures with cartilaginous bones and thousands of tiny feet situated in two long rows along their upper and lower body, so small they more look like hair than a limb. They are covered in sheer obsolescent plates, a system of overlapping pale scales that protect their bodies as they move through their environment. They are white to grey in color but their plates are bioluminescent, they have no true eyes as we know eyes, but they have sensory organs at each tip of their bodies. These organs are sensitive to Crystal emissions and growth.
Habitat: Underground and in deep decaying under growth.
Pore worms are docile and serene creatures, preferring their task of eat, eat, eat to anything else. They can be active during both day and night, however when seen on the surface it is most often at night. They are commonly found around dead and decaying corpses or swishing through the deep moist beds of leaf litter.
Unassuming and usually just ignored as they have no resource benefit. They have a flight response to dangers, do not have to turn because they can see both forwards and behinds and can move even if flipped over. They do however secrete a toxin when startled that slows their attackers to give them enough time to escape. They have only one known predator the Tavicat.
Pore worms are migrational creatures and they will move up and down the underground of the planet moving between breeding grounds which are bodies of water, and food sources. What is unique to these boring sort of worms is their 14 year mass migration, where hundreds of thousands of worms move to a new breeding ground across the planet. These mass migrations cause the porus earth to shift and move like earthquakes as they speed beneath the surface.
Nothing is known as to why these migrations occur, but once the first happens, it will take almost 100 years for the worms to return to that site again as they will continue that migration through generations around the circumference of the planet.
Common Name: Zeki Space Whale
Suggested by: Lyle Watanabe
Scientific Name: None yet given
Lifespan: Effectivly Immortal
Rarity: Extremly Rare
Weight: 2500-1,200,000kg Length: 20-1000+ feet long 10-500 feet wide
Physical Description: A large stingray like creature, its outer body is grey to deep blue and covered in tiny glowing growths, six long tentacles comprise its head with a long rudder like tail equal in length to its body
Classification: Energy feeder Non Hostile
These Animals are rarely observed, in fact the only reliable report is by a pirate captain who observed a trio one small and two massive creatures swimming through space, they seemed fully aware but unconcerned with the ship as it scanned them, these creatures were observed and followed towards The New Sun at a very high rate of acceleration where they appeared to feed off the corona of a solar flare, the tentacles stretching out to absorb the dissipating plasma they appeared to travel through some form of gravity manipulation, falling towards their destination at a constant rate of 1g, their bodies appear composed of organic metal with no visible mouth nose or eyes.
The Zekki Space Whale is a semi sentient space bourn entity, they feed by absorbing any form of energy through their head tentacles, their bodies are comprised of a metallic flesh over an internal crystalline structure that are their brain muscle and organs all in one, they are propelled by gravity magic, picking a direction and falling rapidly towards it, the lights on their back are crystal spores that grow constantly eventually the space whale travels to the edge of the solar system with a mate one falls off each and links with each other and slowly start growing together they are left there for several thousand years where they slowly accumulate a shell of material, if the material is right then a new space whale will grow, eventually calling for its parents both will arrive to help it hatch by feeding it energy they will then spend 10,000 to 100,000 years till it has grown large enough to go off on its own, these creatures are non hostile they have no concept of aggression, their outer shell appears to be impenetrable.