ZetaCorp believes in improving the quality of life of every citizen of Convergence through the availability of clean water, affordable electricity and advancements in technology.
Do you want to make this city a better place, too?
Dr. Nafula Zeta of Kenya was one of the first people Starry ever brought to the Fornax. Despite Nafula being completely human, Starry said often that Dr. Zeta was the most incredible scientist she'd ever met, and that "if her mind were ever used for evil, I'd be like...super scared". ZetaCorp was formed long before the Fornax landed, and construction ever begun, and originally helped study the samples taken from various planets to test for the viability of becoming a permanent new home for humanity. However, this left a lot of down-time whilst the Fornax was traveling, so ZetaCorp spread out...into research to increase food supply for the population of the Fornax, and in combating the strain and rigors of space travel. Dr. Zeta proved to not only be an excellent scientist, but a formidable businesswoman, and by the time she died, shortly after the construction of New Convergence, she'd built an empire.
(Of course, it should be noted here that a lot of people don't think Dr. Zeta is truly dead, and that her consciousness lives on as ZetAI, the cloud-based AI which links many ZetaCorp products, and which assists in many of their critical functions and computations, and teaches in many of the schools. Other people believe that whomever becomes the new CEO of ZetaCorp gets implanted with a chip that essentially allows Dr. Zeta to live on through them. And, indeed, a few strange kooks even claim that Dr. Zeta's brain remains alive, in a jar somewhere, in telepathic communication with god-like aliens. These theories are wildly dismissed by ZetaCorp, except for the last one, which they tend to think is funny - a rarity for the often humorless ZetaCorp.)
It was after Dr. Zeta's death that her pupil, and successor, Dr. Jacob Wayes, decided ZetaCorp would be not just a business, but a way of life. The company turned its attention to buying 70% of the lots open in the growing Reach area, effectively allowing them to gain majority control of that area in just a decade's time. They then used that control to squeeze out other buyers, until finally, ZetaCorp owned the Reach, controlled the Reach, and was, in essence, the Reach. Only 5% of people living in the Reach either do not work for ZetaCorp, do not live in ZetaCorp controlled housing, or do not carry a Reach citizenry card. These people, called "Roaches" by the citizenry, often live on the edge of the law, performing crime in return for illicit AntiRad treatments and money.
There are a lot of perks to being a Reach citizen under ZetaCorp. Not only is AntiRad treatment free, but so is education, health care, and electricity. Water rationing has been so efficient that it is believed the Reach could withstand a long drought. The ZetaCorp Enforcement Node (ZEN) keeps the peace, though there are occasional murmurings that dissent is punished with torture at ZEN headquarters, and Roaches often claim that non-citizens disappear with alarming frequency in night-time raids. But, there is really no proof, and the executive directors of ZetaCorp often just say that such rumors are only espoused by non-medicated people who do not have proper AntiRad treatment.
Energy is abundant in the Reach, and the Stalk Rings that magnetically hover above the area, and collect Xi Radiation from the atmosphere, provide electricity throughout the city. However, almost 75% of that energy is used in the Reach, which contains only 25% of the population of the city. The Reach is known as a technological wonder, and a place where one can live with a higher standard of living, if one is willing to be under the eye, and law, of ZetaCorp. (Also, because most of the food is created in labs from certain algaes, the Reach has notoriously awful food - although highly nutritious - and their main import is "anything that tastes decent". However, food import controls in the Reach are stringent, and food must go through several checks -- making outside food expensive and rare.) All businesses and formal organizations in the Reach must be sanctioned by ZetaCorp, however the larger ones do also get to have a member on the ZetaCorp Board of Directors. The Directors advise the CEO and can, under certain circumstances, even get rid of the CEO. Within ZetaCorp there is constant politicking and backstabbing to achieve one's goals and to move up the corporate ladder. Some have likened ZetaCorp to a corporate yakuza. But, again, that kind of talk is generally dismissed as the paranoid rantings of the over-radiated.
The Upper Reach is an area which is less glamorous than the Lower Reach. Here, people who are in lower-ranked ZetaCorp jobs, or who are Reach Citizens who do not work for ZetaCorp, live. It's also where the Roaches tend to live. Although many of the houses there are still very high tech compared to the Tear, ZEN regularly has to move through and sweep out Roaches and other criminals. Still, even with the Upper Reach being less glamorous, the people there who ARE Reach citizens continue to recieve all of the benefits ZetaCorp allows.
ZetaCorp controls the second largest fleet of ships after the Exos League. However, there are more non-Exos League independent ships than ZetaCorp ships, so in that respect, they are actually the third largest fleet. Since a great deal of manpower is required to build ships, and the Reach does not have that manpower available, they typically commission ships to be built at the Iron Guild docks. The Iron Guild charges an extreme markup for ZetaCorp's shipbuilding, usually a trade of water and electricity plus a hefty credit bonus.
Here are some useful links for getting to know ZetaCorp:
ZetaCorp Enforcement Node (ZEN):The police unit of the Reach, they are quick and efficient in putting down anyone who acts contrary to city, and ZetaCorp, law. They often hunt down Roaches and deport them, but many just get fake day passes in the Tear and come back a few days later. Repeated violators sometimes...disappear into the confines of the ZEN HQ, and are said to never return, or at least, never return the same as before they went in. Despite their terrifying reputation, they are only allowed to operate in the Reach, and many do not reveal their identities when they go to other parts of the city, not wanting to have to deal with jeers. They are led by a Captain who is on the ZetaCorp Board of Directors and who is responsible to the ZetaCorp CEO.
Research and Development (R&D):The heart of ZetaCorp is the R&D Department. Known for their incredible advances in technology, successful R&D inventors can achieve almost cult-like fame in the Reach. In the past, they've come up with everything from the system which harvest Xi Radiation and powers the city, to the advances in creating and growing nutritious (albeit still a bit funky tasting) food in vats. They even design the armor used by ZEN. Almost no tour of the Reach is complete without a stop at the R&D Gift Shop, where almost any kind of gadget or appliance can be bought. Of course, it is said that some of their research may use Roaches abducted by ZEN for testing, but that's ridiculous nonsense, of course. R&D is lead by the Researcher In Chief, RIC, who sits on the ZetaCorp Board of Directors and is responsible to the ZetaCorp CEO.
Medical and Augmentation Science Sector (MASS): Although a clinic exists in the Tear, the only hospital in New Convergence is in the Reach. There, incredible feats of medicine are often performed, saving lives on a daily basis, both by doctors and by magical healers. MASS developed AntiRad treatment that helps deal with Xi Radiation and keeps the system running which makes weekly treatments available to all citizens. Additionally, MASS develops various augmentations for both human and non-human individuals. Although augmentations can often be procured at Tear chop-shops, they do not have the ZetaCorp satisfaction guarantee, and are not always safe. MASS also oversees Volse conversions and deprocessings. (See Technology section for more details.) The head of MASS is the Physician In Chief (PIC), who sits on the ZetaCorp Board of Directors and is responsible to the ZetaCorp CEO.
Corporate Analysis Division (CAD):A boring name like "Corporate Analysis Division" might give one a thought of an accountant or perhaps a bunch of very boring looking people sitting in a boring room, looking at boring charts. Nothing could be further from the truth. These are the Men In Black type agents who do the bidding of ZetaCorp's Board of Directors. What do they do? What don't they do, really. Everything from negotiations with other entities in New Convergence, to blackmail, extortion, and even propaganda and misinformation. Some CAD agents are even corporate spies, sent out to get dirt on people ZetaCorp is not happy with. And, indeed, some members of CAD might just be assassins, taking care of problems and pinning it on...something else entirely. Of course, almost all CAD agents, when you ask them what they do, will say something like, "Corporate Accountant" or "Data Analyst" or something equally boring. The head of CAD is the Director of Analysis, or DOA, which is probably a fitting acronym for it, who sits on the ZetaCorp Board of Directors and is responsible to the ZetaCorp CEO.
ZetaCorp Outreach Division (ZOD): Not everything at ZetaCorp is shadowy and elitist. The ZetaCorp Outreach Division carries on the spirit of Dr. Zeta, wishing to increase the well-being and standard of living for all people. ZOD often teaches classes in other parts of the city, or pairs up with MASS for clinics. ZOD also goes to the Depths and helps to bring understanding of technology to the non-technological. ZOD often travels outside the city, to mining colonies or to other parts of Juniper, in order to assess needs that ZetaCorp might need to focus on, and to look for assets that might benefit ZetaCorp. The lead of ZOD is the Head of Outreach, or HOO, who sits on the ZetaCorp Board of Directors and is responsible to the ZetaCorp CEO.
Note: Characters may only join one Faction. ZetaCorp members may join additional ZetaCorp sub-factions.
1) ZetaCorp members are automatically Reach citizens. One can become a Reach citizen without working directly for ZetaCorp, but it usually requires several months of processing and many contracts to be signed.
2) They recieve personal AntiRad treatments for free for themselves and any blood-related or legally-adopted children.
3) ZetaCorp members recieve 50% weekly ration of food cubes for free. They recieve 150% weekly ration of water for free. The excess water may be used, but also can be returned for discounts at local businesses instead.
4) ZetaCorp members have health insurance through MASS hospital, and most diseases, ailments, wounds, and conditions are treated for free.
5) ZetaCorp members recieve free electricity, and all Reach homes, even in the Upper Reach, are wired for high speed zignet access, which is free. All human, robot, and Cyborg Reach citizens receive Datajacks for free should they want them, but they are not required. Other races only receive a discount due to the rapid degeneration and high rate of Datajacks needing to be replaced in other races.
6) ZetaCorp members can, for a small fee, have Digital Scans of their bodies made. Should they die and manage to become a Wraith, human bodies can be printed which closely resemble the bodies in appearance. Wraiths who lose their bodies and are ZetaCorp members can have another body printed out. Although the scanning is cheap, printing a whole body is expensive, and requires a lot of "bulk tissue". Full printing and detailing generally takes two weeks.
7) All ZetaCorp members can, once a day, re-roll a failed skill from the "Technology" skill section.